The War Monks Guild
The Monks' order was created
in the early days of the Realms by a man called Zothen, a
devoted worshipper of Crom. A set of concentration-improving
techniques, combined with some body excercises, was during
centuries developed by guild masters into a dangerous martial
art. Monks became known as fighters and from Zothen's spiritual
heritage only basic principles were saved: devotion to Crom
and the True Path, forbidding the monks to be nasty or worse.
Monks are primarily experts
for unarmed combat. When using their martial arts, concentrating
costs them some mental power. The most important stat for
monks is dexterity. In addition, they can improve their combat
efficiency by training certain special guild skills. Skill
raising costs a lot of money, but is optional. Various practical
skills are taught in the monastery too.
Higher level monks are able
to master a kind of priest-like mantras.
Lately some new influences
from monasteries far far away have started to manifest themselves.
New fighting styles are being tried out as we speak.
Primary stat: |
Dexterity |
Guild deity: |
Crom |
Alignment: |
neutral or better |
Combat powers: |
martial arts
(kicks, punches) |
Other powers: |
practical powers
(e.g. nightvision), mantras (e.g. calling a companion) |
Guild residence: |
a monastery
west of Kurly village (northern part of the realms) |
The leader of the Monks is: Celestial.
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