General Information Introduction Combat Experience Quest Experience Stats Armour & Weapons Communicating The Guilds Travelling Areas to Visit The Jungle near the Shaolin The Forests and Fields of Bazzinia The Edmond's Field poultryfarm. The Frozen Wasteland near Bloodwych The Realms of Lady Galadriel The northern part of the desert and the steppe Hercyna Forest Hercyna's Fairy Glen The happy hunting grounds The Caverns of Ice Joten Kindergarden The Newbie Play Forest Kurly's hunting grounds The Island of Lesumnon The sewers of Everlund The Elemental Grove Stonecoast forest The Token Forest The Trappers The Slums of Tyr Newbieland in Valhall Vlandore gardens and forests |
Introduction You start small in Midnight Sun. Unlike many RPGs, your stats all begin at 1 and the primary means of advancement is raising those stats. You'll be a supra-genius, or mighty in no time. There are two methods of gaining experience in Midnight Sun, the first is combat (see page 3) and the second is completing any of our many quests (see page 4)
Socializing There's more information about chat later in the book (see page 7) but for now, what you'll want to know is that your four main modes of chat will be 'say' which is visible to everybody in the room with you, 'chat' which is a global channel all players can see, 'tell' which is a direct message to another player but will use some mental points, and 'novice' which is a channel visible to new players, and older veteran helper players.
How do I get started? You'll definitely want to look at information about the guilds right away and think about which one you might like to join. Having access to guild powers, guild storage areas, and guildmates who can give you specific help on good places to hunt, and which stats to raise will make the early game much more enjoyable. For more on guilds (see page 8).
Where do I go?
Rules
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