General Information
Introduction
Combat Experience
Quest Experience
Stats
Armour & Weapons
Communicating
The Guilds
Travelling

Areas to Visit
The Jungle near the Shaolin
The Forests and Fields of Bazzinia
The Edmond's Field poultryfarm.
The Frozen Wasteland near Bloodwych
The Realms of Lady Galadriel
The northern part of the desert and the steppe
Hercyna Forest
Hercyna's Fairy Glen
The happy hunting grounds
The Caverns of Ice
Joten Kindergarden
The Newbie Play Forest
Kurly's hunting grounds
The Island of Lesumnon
The sewers of Everlund
The Elemental Grove
Stonecoast forest
The Token Forest
The Trappers
The Slums of Tyr
Newbieland in Valhall
Vlandore gardens and forests
What to do with my gained experience: RAISING STATS.

As you gain experience, you will see the bar in your 'score' command start to fill up. Once it is full, you can return to the Adventurer's Guild located one room south of the Square of Arrivals and raise your stats!

The Stats
(You can read more about each stat with 'help stats' or 'help stats '

Strength Strength increases your carrying capacity, and base attack power. Dexterity Dexterity increases your defense in combat, and gives a smaller increase in base attack power than Strength Intelligence Intelligence increase your mental capacity

Constitution Constitution increases your physical capacity

Wisdom Wisdom increases your defense against magic, and gives a smaller increase of mental capacity than Intelligence Charisma Charisma impacts your buying and selling prices in shops including the cost of 'buying' a stat at halfway.

Raising Stats
Once you can raise a stat, you have two main options for how to do that. The first, 'raise' simply raises the selected stat by 1. The other, 'focus' will raise the selected stat by 2, and lower another stat by 1. Which other stat is chosen is weighted based on how many points are in it. Stats with more points in them are more likely to be chosen for the deduction.

Buying Stats
Once you are above the halfway point towards raising a stat, you can 'buy' the remaining experience for gold at the same place you raise your stats. These prices increase very quickly, and can be quite difficult to afford which is why some players choose to raise Charisma, which increases the gold earned from selling, and reduces the cost to buy, but at the expense of not being a stat that has impacts on your combat (except for members of the bard guild [see 'help guilds bards'])

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