General Information Introduction Combat Experience Quest Experience Stats Armour & Weapons Communicating The Guilds Travelling Areas to Visit The Jungle near the Shaolin The Forests and Fields of Bazzinia The Edmond's Field poultryfarm. The Frozen Wasteland near Bloodwych The Realms of Lady Galadriel The northern part of the desert and the steppe Hercyna Forest Hercyna's Fairy Glen The happy hunting grounds The Caverns of Ice Joten Kindergarden The Newbie Play Forest Kurly's hunting grounds The Island of Lesumnon The sewers of Everlund The Elemental Grove Stonecoast forest The Token Forest The Trappers The Slums of Tyr Newbieland in Valhall Vlandore gardens and forests |
As you gain experience, you will see the bar in your 'score' command start to fill up. Once it is full, you can return to the Adventurer's Guild located one room south of the Square of Arrivals and raise your stats!
The Stats
Strength Strength increases your carrying capacity, and base attack
power.
Dexterity Dexterity increases your defense in combat, and gives a
smaller increase in base attack power than Strength
Intelligence Intelligence increase your mental capacity
Constitution Constitution increases your physical capacity
Wisdom Wisdom increases your defense against magic, and gives a
smaller increase of mental capacity than Intelligence
Charisma Charisma impacts your buying and selling prices in shops
including the cost of 'buying' a stat at halfway.
Raising Stats
Buying Stats
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