General Information
Introduction
Combat Experience
Quest Experience
Stats
Armour & Weapons
Communicating
The Guilds
Travelling

Areas to Visit
The Jungle near the Shaolin
The Forests and Fields of Bazzinia
The Edmond's Field poultryfarm.
The Frozen Wasteland near Bloodwych
The Realms of Lady Galadriel
The northern part of the desert and the steppe
Hercyna Forest
Hercyna's Fairy Glen
The happy hunting grounds
The Caverns of Ice
Joten Kindergarden
The Newbie Play Forest
Kurly's hunting grounds
The Island of Lesumnon
The sewers of Everlund
The Elemental Grove
Stonecoast forest
The Token Forest
The Trappers
The Slums of Tyr
Newbieland in Valhall
Vlandore gardens and forests
Armour & Weapons

Getting Started
When you first start out, there is a kind Newbie Guard straight north from the login point who will give you some very basic starting gear. From there it's up to you to find ways to outfit yourself. We can generally divide gear into two categories:

Weapons:
Whether it's a sword, staff, dagger, or whip, finding and wielding a weapon will have great impact on your ability to succeed in combat. While you might not find too many weapons in your travels right away, you can always see if any other players will help you out, purchase weapons from the castle shop (e, n from the Square of Arrivals) or once you join a guild, check out the storage facilities there. You can gauge whether a weapon is working well for you or not by the damage messages you see in combat. Something that is reliably saying 'hit hard' is stronger than something that says 'hit' and so on.

Armour:
There are also many types of armour in the game, worn on different parts of the body, and protecting different ranges of parts as well. You can use the command 'equipment' to see what you are wearing on each location, and the command 'protection' to see what is protecting each area. Not all items of the same general type protect the same set of areas, so make sure you 'exa' your armour which will show you what parts it protects.

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