General Information
Introduction
Combat Experience
Quest Experience
Stats
Armour & Weapons
Communicating
The Guilds
Travelling

Areas to Visit
The Jungle near the Shaolin
The Forests and Fields of Bazzinia
The Edmond's Field poultryfarm.
The Frozen Wasteland near Bloodwych
The Realms of Lady Galadriel
The northern part of the desert and the steppe
Hercyna Forest
Hercyna's Fairy Glen
The happy hunting grounds
The Caverns of Ice
Joten Kindergarden
The Newbie Play Forest
Kurly's hunting grounds
The Island of Lesumnon
The sewers of Everlund
The Elemental Grove
Stonecoast forest
The Token Forest
The Trappers
The Slums of Tyr
Newbieland in Valhall
Vlandore gardens and forests
Travelling

The lands lands under the Midnight Sun are huge and sometimes very far apart. You can travel to almost any place by walking but there are more efficient ways to visit distant lands in search of treasure and glory.

Flying Dragons
The most common way to travel to more distant areas is by hitchhiking on the back of a friendly dragon. The dragon spire in Central Castle is at the top of the northwest tower (from SOA, e, ne, n, 4 up) and you can 'look at view' to see all the areas reachable by dragon, and try to flag one down with 'hitchhike (area)' Once you land, you can hitchhike back to Central Castle from the same location by just entering 'hitchike' but you can't hitchhike from one outside area to another. All roads lead to Central Castle.

Guild Powers
Each guild has a command that will transport them between their guild and the Square of Arrivals, and some guilds, at high levels, gain additional powers of fast transporation for you to discover.

Boats
In some seaside towns the villagers for a small fee will transport you to nearby islands or other seaside villages.

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